myRP.build docs

What It Can & Can't Build

The kinds of features myRP.build generates well, and what's out of scope by design.

myRP.build writes code resources for the ox_overextended stack. Knowing where that line is saves you from prompts that can't succeed.

What it builds

Complete, self-contained ox_overextended resources, including:

  • Server, client, and shared Lua — the full logic of a feature.
  • fxmanifest.luafx_version 'cerulean' with the ox dependencies the resource actually uses.
  • config.lua — the knobs (coords, prices, cooldowns, item names) pulled out so you can tweak them.
  • SQL schema when a feature needs to persist data — and it applies it to your database for you.
  • NUI (HTML/CSS/JS) when a feature needs a custom interface beyond ox_lib's menus and dialogs.

Everything is server-authoritative by default — money, items, and state are validated on the server, so clients can't bypass them.

ox_overextended only

Every generation targets the Overextended ecosystem — ox_core, ox_lib, ox_inventory, ox_target, oxmysql. It will never generate ESX, QBCore, or QBox code, and never uses mysql-async. This is by design; see the Overview.

What's out of scope

myRP.build generates code, not game assets or other people's frameworks. It does not create:

  • Maps or MLO interiors — it can write logic that uses a location, but it doesn't build the 3D space.
  • 3D models, vehicles, clothing, or audio — streamed assets are not code; bring your own.
  • Other frameworks — no ESX/QBCore/QBox ports or bridges.
  • Anti-cheat systems.

Two things worth knowing:

  • Custom items aren't auto-registered. If a feature uses a new inventory item, the generated code will reference it, but you add the item to ox_inventory's item data yourself. See Database & Items.
  • It won't produce an empty resource. If a request can't be built, the app tells you why in a sentence rather than generating a stub.

If you're unsure whether something is in range, the fastest answer is to describe it and see — and refine from there.

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